Stadium Builder - Procedurally generated from an input curve and a point wrangle driven profile. The seats were instanced onto the stadium in Unity as prefabs to optimize rendering and you can see the individual point positions (which also had scale and rotation attributes).
Here’s the stadium builder functioning within Unity as a Houdini Digital Asset. Rendered using the latest verified HDRP in Unity 2020.1.
Procedural Road Generator - Given an input terrain / heightfield, generate a network of roads entirely procedurally that conform to the terrain and avoid slopes using a custom Vex solution. Minor height adjustment matches the terrain to the resulting roads.