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Houdini R & D 2

Stadium Builder - Procedurally generated from an input curve and a point wrangle driven profile.

Here’s the stadium builder functioning within Unity as a Houdini Digital Asset. Rendered using the latest verified HDRP in Unity 2020.1.

Houdini_StadiumBuilder_05.PNG

Procedural Road Generator - Given an input terrain / heightfield, generate a network of roads entirely procedurally that conform to the terrain and avoid slopes. Minor height adjustment matches the terrain to the resulting roads.

Houdini_ProceduralRoads_03.PNG